This guide is a joint effort between Sanctum of Light and our friends at My Wow Legion based on cumulative decades of playing a Holy Paladin, theorycrafting, personal World Of Warcraft Legion Beta experiences, and online research from multiple sources.  Please enjoy it and feel free to ask any questions or tell us how you agree or disagree with our suggestions.

I. Introduction:

Holy paladins use the blessings of the Light to heal wounds and protect their allies. While they have a few Area of Effect (AOE) healing spells, they mostly focus on single target heals, which makes them excellent tank healers. Holy pallys have a large number of direct heals and damage mitigation spells, but lack mobility while healing.  Mastering a holy paladin takes extensive research, together with lots of practice and dedication.  However, do not be despaired. Starting healing as a Holy paladin is not extremely complicated and can be done right with just a little practice and a strong desire to succeed.

Major changes in 7.0.3:

  1. Holy Power has been removed.
  2. All significant Holy Pally Heal over time (HoT) have been removed. The talents Aura of Mercy and Light’s Hammer are our only HoTs.  Aura of Mercy’s HoT fairly small and only to targets within 10 yards of the paladin.  Light’s Hammer offer slightly higher HoT , but it has a limited radius and is on a 1 minute cooldown.
  3. We no longer have absorbs. Our Mastery has changed and now increases healing to targets closer to you.
  4. Holy radiance has been removed, severely limiting our AoE healing ability.
  5. Denounce has been removed, strongly changing our ability to deal damage.

II.  General Mechanics:

A. Resources:

There is one major resources that Holy Paladins need to be aware of:

ManaMana:  Mana is used to cast all our healing spells.  Every spell has an associated mana cost, and mana is slowly regenerated at a constant rate.  In Legion, there will be no major mana regen abilities or gear.

B. Stats

The major Stat for all holy paladins is, as it always has been, intellect.  According to the latest simulations, it seems critical strike, Mastery, versatility and Haste will be the order of importance for our secondary stats.

  • Intellect – Primary Holy paladin Stat. It increases your spell power, which increases the healing done by each spell cast.
  • Critical Strike – Increases the likelihood to crtitically strike each spell cast.
  • Mastery – Causes healing to be higher the closer you are to the target. The higher your mastery, the higher the increase.
  • Versatility – Increases all the healing done.
  • Haste – Increases your cast speed and lowers the global cooldown time.

C. Healing Specialization

As a single target healer, the Holy Pally is mostly dedicated to tank healing.  To assist with this, beacon of light is cast on the main tank.  Beacon of light will transfer 40% of heals on other targets to the Beaconed tank, and will also refund the Holy Paladin 30% of mana cost when casting Flash of Light or Holy Light to the beacon’s target.  In a raid setting,  the Beacon of Faith Talent can be used to duplicate your beacon of light to the second tank.  In a two tank raid setting Beacon of Faith has proven to be very powerful.

III. Talents


A.  Level 15 Talents:

Level 15 Talents

  • Bestow Faith Icon Bestow Faith is an active ability with a 12-second cooldown. It places a 5-second buff on an ally, which heals them at the end of the 5 seconds (but which does nothing until then).
  • Light's Hammer Icon Light’s Hammer is an active ability with a 1-minute cooldown. It allows you to place a hammer on the ground at the targeted location, which lasts for 14 seconds. Every 2 seconds, it damages enemies within 10 yards, and heals up to 6 allies in the same radius.
  • Crusader's Might Icon Crusader’s Might causes Crusader Strike Icon Crusader Strike to reduce the cooldown of Holy Shock Icon Holy Shock and Light of Dawn Icon Light of Dawn by 1.5 seconds.

My choice at most times is Light's Hammer Icon Light’s Hammer.  It does a decent amount of healing, helps dps down the enemies within its area of effect, and it provides a much needed AoE and HoT for our class.  Some pallys like Bestow Faith Icon Bestow Faith, but I personally don’t like the fact that it heals at the end of its timer, and has a 15 second Cooldown.  Feels like a much lesser version of Holy Shock Icon Holy Shock to me.

B.  Level 30 Talents:

Level 30 Talents

  • Divine Steed Icon Divine Steed is an active ability with a 45-second cooldown. It summons your mount, allowing you to ride it for 3 seconds, providing you with a 100% increase in movement speed. You can use this ability (and the mount) indoors and during combat.
  • Unbreakable Spirit Icon Unbreakable Spirit passively reduces the cooldown of your Divine Shield Icon Divine ShieldDivine Protection Icon Divine Protection, and Lay on Hands Icon Lay on Hands by 30%.
  • Rule of Law Icon Rule of Law is an active ability with 2 charges and a 30-second recharge time. It increases the range of your heals and of your Mastery: Lightbringer Icon Mastery: Lightbringer by 50% for 10 seconds.

Divine Steed Icon Divine Steed is a solid skill, but it is a situational ability that helps in cases where high mobility is needed. Rule of Law Icon Rule of Law could provide a decent healing buff through your mastery, and might also help in situations where the tanks must be far from your or they must move faster than you can keep up.  However, my go to choice here is Unbreakable Spirit Icon Unbreakable Spirit.  A 30% reduction on Divine shield is a huge thing for my “cheats”.  It increases the number of times I can simply ignore some movement related mechanics (usually at the most crucial times) and just stand there and heal those taking massive damage.  It occasionally allows me for a second Lay on Hands on longer encounters, which is simply amazing.

A.  Level 45 Talents:

Level 45 Talents

  • Fist of Justice Icon Fist of Justice reduces the remaining cooldown of Hammer of Justice Icon Hammer of Justice by 10 seconds.
  • Repentance Icon Repentance is an active ability with a 15-second cooldown. It is a form of crowd-control that incapacitates the target for up to 1 minute, dealing 25% of their health in damage over that period of time. Damage done will break the effect (and stop the damage over time). Repentance can only be used against Demons, Dragonkin, Giants, Humanoids, and Undead.
  • Blinding Light Icon Blinding Light is an active ability with a 90-second cooldown. It disorients all enemies within a 10-yard radius around you, also damaging them. Non-holy damage done to them will break the disorient effect.

The choice of talent here is highly irrelevant for your healing, I like repentance for long term CC, but that’s just a personal choice, and has no effect on healing.

A.  Level 60 Talents:

Level 60 Talents

  • Devotion Aura Icon Devotion Aura is an aura that causes allies within 10 yards to take 20% reduced damage, split over the number of allies affected by the aura (2 allies means that each one takes 10% reduced damage, and so on). During Aura Mastery Icon Aura Mastery, all allies within the aura benefit from the full damage reduction (20% for each player).
  • Aura of Sacrifice Icon Aura of Sacrifice is an aura that redirects 10% of all damage taken by allies within 10 yards of you to you, whenever you are above 75% health. During Aura Mastery Icon Aura Mastery, 10% of the healing you do (not counting overhealing) is replicated to all the allies within the aura.
  • Aura of Mercy Icon Aura of Mercy is an aura that causes you to heal 3 injured allies within 10 yards every second for a modest amount. During Aura Mastery Icon Aura Mastery, all allies within the 10-yard radius are healed, and the healing amount is doubled.

Highly Recommend Aura of Mercy Icon Aura of Mercy in this tier.  It increases the range of your mastery, provides a constant HoT and increases your healing range.  Neither of the other talents are at the same level.

A.  Level 75 Talents:

Level 75 Talents

  • Divine Purpose Icon Divine Purpose causes Light of Dawn Icon Light of Dawn and Holy Shock Icon Holy Shock to have a 15% chance to not trigger their cooldowns, and to make their next cast (within seconds) free of cost.
  • Holy Avenger Icon Holy Avenger is an active ability with a 90-second cooldown that increase your haste and the healing of your Holy Shock Icon Holy Shock by 30% for 20 seconds.
  • Holy Prism Icon Holy Prism is an active ability with a 20-second cooldown. It allows you to target an ally or an enemy. When placed on an ally, it heals the target and damages 5 enemies within 15 yards of them. When placed on an enemy, it damages them and heals 5 allies within 15 yards of them.

I’ve been a fan of Holy Prism Icon Holy Prism since Blizzard introduced it, but my during my Beta experience running 5 man dungeons, I found it lacking.  It was simply not healing enough, so I recommend Holy Avenger Icon Holy Avenger in this tier. It is a fairly powerful Cooldown, specially if you choose to stack it with Avenging Wrath.  Divine Purpose Icon Divine Purpose is just nor a worth considering at this tier.

A.  Level 90 Talents:

Level 90 Talents

Judgment of Light Icon Judgment of Light is a very powerful talent in this tier, but it will not stack if another pally is using it, and it requires using Judgement on enemy targets.  Being forced to track a debuff on bosses while healing is not attractive to me.  For this reason, my go to talent is Sanctified Wrath Icon Sanctified Wrath .  The increase in Avenging Wrath duration and reduction of Holy Shock Icon Holy Shock’s cooldown by 50% make this my favorite talent in this tier.  Judgment of Light Icon Judgment of Light is a powerful alternative, but Sanctified Wrath Icon Sanctified Wrath’s ease and power earn my vote.

A.  Level 100 Talents:

Level 100 Talents

  • Beacon of Faith Icon Beacon of Faith is an active ability with a 3-second cooldown. It allows you to place a second Beacon of Light Icon Beacon of Light on a different target. The second Beacon target will receive the same healing as the first one, but the healing it receives will be 20% less powerful.
  • Beacon of the Lightbringer Icon Beacon of the Lightbringer causes your Mastery: Lightbringer Icon Mastery: Lightbringer to increase your healing the closer the target is to either you or your Beacon of Light Icon Beacon of Light target, whichever they are closer to. Moreover, Beacon of the Lightbringer passively increases the healing and the range of Light of Dawn Icon Light of Dawn by 30%.
  • Beacon of Virtue Icon Beacon of Virtue replaces Beacon of Light Icon Beacon of Light. It has a 15-second cooldown, and it lasts 8 seconds. It allows you to place a Beacon of Light on the target, which also affects 3 injured allies within 30 yards. All 4 targets are healed for 40% of all healing you do for the 8-second duration.

This is where I disagree with a lot of other guides.  I’ve used Beacon of Faith Icon Beacon of Faith since it came out in WoD and, I don’t see a reason to change it now, particularly in a raid setting with two tanks. Beacon of the Lightbringer Icon Beacon of the Lightbringer is nice because it buffs your Light of Dawn Icon Light of Dawn  range by 30%, which provides some relief for our limited AoE arsenal, and it also applies your mastery to the area where your beaconed target (expected to be a tank) are.  The downsides are that withAura of Mercy Icon Aura of Mercy, I am expecting to already be in melee, otherwise the Aura’s healing won’t reach the tanks.  If I am already in Melee, and my tank is the beacon, this is a wasted effect.  Also, buffing our weakest aspects (AoE) instead of our strongest, does not seem like a good choice for me. Beacon of Virtue Icon Beacon of Virtue is a powerful cooldown  when 3-4 targets need high healing, but it is fairly mana costly, and not powerful enough for me to compare to the peace of mind I get form having both tanks beaconed.

IV. Abilities and rotations

These rotations and abilities will be discussed mainly form the point of view of a raid setting, but the concepts can be used for 5 man healing.

A.  Tank Healing:

This is where Holy Paladins shine, and it will be even more notable in World of Warcraft Legion.

  • Position yourself in Melee to increase the effect of your mastery and Aura of Mercy. The distance effect at 21% mastery from max distance to standing on target is about 21%. Approximately a one to one ratio.  Might change at different Mastery levels.
  • If you are using Beacon of Faith (Recommended) Beacon both tanks. If you are not using Beacon of Faith, keep Beacon of Light on the tank you are not actively healing, unless you’re having mana issues, in which case maintain Beacon of Light on your healing target for the mana savings from Flash of Light and Holy Light.
  • Use Holy Shock on cool down.
  • Faithfully follow to the ABC of Healing (Always Be Casting) using Holy light during normal periods, or Flash of light if the health is falling.
  • Cast Light of the Martyr if you need to recover from spike damage, but be very careful with your own health. Light of the Martyr can kill you. I’ve tested it.
  • Always keep in mind that Holy shock is our most mana efficient spell, followed by Holy Light, Light of the Martyr and Flash of light.
  • Light of the Martyr is our highest throughput, but at the cost of taking damage and middle of the ground mana efficiency.
  • If tanks are taking more damage than you can keep up with, it is possible to use Light of the Martyr repeatedly, then use Holy shock and Flash of light / Holy Light on self to top off while transferring heals via your Beacons. It is a risky strategy, but I have used it successfully in 5 man dungeons.

B.  Raid Healing:

  • Position yourself slightly behind your healing targets.
  • Cast Beacon of Light on the tank. If you are using Beacon of Faith (Recommended) Beacon both tanks.
  • Use Holy Shock on cool down.
  • Use Judgement of Light Talent and keep using judgement on boss to refresh the effect.
  • Use Light of Dawn on Cooldown if enough targets need heals.
  • Use Light’s Hammer on Cool Down around your raid grouping. However, if large raid damage will be coming soon, save the Cool Down for this time.
  • Use Holy light and Flash of light as needed on targets. You can also use Light of the Martyr carefully, and then replenish your own health with Holy shock or Holy Light.

C.  General Healing Notes:

  • Always keep in mind that Holy shock is our most mana efficient spell, followed by Holy Light, Light of the Martyr and Flash of light.
  • Light of the Martyr is our highest throughput, but at the cost of taking damage and middle of the ground mana efficiency.
  • Our Mastery and Aura of Mercy dictates that we should try to be as close as possible to the targets we will be healing the most.
  • It is viable and VERY high throughput to use Light of the Martyr as a main healing spell and then use Holy Shock and Flash / Holy light to heal ourselves. It is viable, but risky and not the most efficient.  Might be ok if used in combination with other HoT style healers keeping HoTs rolling on you at all times.
  • Judgement of Light can be very powerful for raid healing, but requires hitting the boss with attacks (judgement), and not all healers like this playstyle.
  • Use your CD’s wisely. Sometimes it’s smart to use them all at once for Huge damage influx, sometimes it’s best to roll them slowly here and there to try and conserve mana.  This is usually better managed if you know a fight well.  Try to pre-determine when you will use your CD’s rather than use them reactively and get caught unprepared at a later time when really need it.


Artifact Talent Tree

The Holy Paladin Artifact Weapon is The Silver Hand

 Protection of Tyr: Aura Mastery also increases all healing received by party or raid members within 40 yards by 15%.

 Power of the Silver Hand: Holy Light and Flash of Light have a chance to unlock the power of The Silver Hand, increasing the healing of your next Holy Shock by 10% of all damage and effective healing you do within the next 10 sec.

 The Light Saves: When your Beacon of Light target falls below 50% health, your next Holy Light or Flash of Light on your Beacon of Light target will heal for an additional 100%. Can occur only once every 30 sec.

 Protection of the Light: Increases the duration of Divine Protection by 4 sec.

 Vindicator: Activating Avenging Wrath increases critical healing by 25% for 10 sec.

 Share the Burden: Reduces the damage you take from Blessing of Sacrifice by 30%.

 Focused Healing: Your Lay on Hands cools down 29.8701% faster.

 Justice through Sacrifice: Increases healing done by Light of the Martyr by 15%.

 Shock Treatment: Increases critical strike damage and critical healing of Holy Shock by 24%.

 Templar of the Light: Increase the duration of Aura Mastery by 2 sec.

 Knight of the Silver Hand: After Judgment strikes an enemy, all damage you take for the next 4 sec is reduced by 10%.

 Blessings of the Silver Hand: Reduces the cooldown of Blessing of Freedom, Blessing of Protection, and Blessing of Sacrifice by 15%.

 Expel the Darkness: Increases healing done by Light of Dawn by 10%.

 Deliver the Light: Increases healing done by Holy Light and Flash of Light by 10%.

 Second Sunrise: Light of Dawn has a 15% chance to cast a second time for no additional mana cost.

Silver TouchSilver Touch: Your just cause and actions bond you with the hammer of the mighty watcher Tyr, and through it, your righteous spells grow increasingly powerful.  Increases healing done by 15%.

virtues of the lightVirtues of the Light:  Critical strike chance increased by 3%.

Tyr's DeliveranceTyr’s Deliverance: Releases the Light within The Silver Hand for 10 sec, healing an injured ally within 15 yds for (150% of Spell power) every 1 sec. Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for 10 sec.

Source:  Wowhead, Icy-veinsBlizzard



Playing video game since childhood. Started World of Warcraft in 2006, right before The Burning Crusade launched and was immediately hooked. Initially played a demo Warlock until the first raids in Cataclysm, when I switched to my Holy Paladin.

Currently playing the Legion Beta, favorite class is the Demon Hunter, yet still feel strong ties to the Holy Paladin.

Other games: "The Division- PS4"